
This game design explored the role of the freelance industry in a unique card game where players must aim to beat the system which only offers ‘exposure’ as payment. Aimed to educate audiences about the undervaluing of creative services, this game is a unique look into the life of the creative individual.
The dossier outlines the process of prototyping, design, and iteration that lead to the final product. To understand how the game works, have a look at the rulebook!

The project used top down game design, to create mechanics that fit the theme. This is supported by graphic design skills to layout and design game cards, solutions to tracking in game resources and generate a brand for the product through social media.
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